#include "fig_conversation.h"
#include "fig_vars.h"

void	FIGConversation::Conversatoin_4()
{
	if(FIGVars::Instance()->GetInt(FIGVars::VAR_NAMES_TUTORIAL_4) == 0)
	{
	    // dun save  VAR_NAMES_TUTORIAL_4 back , tutorial event will do that later

		return;
		PushTalk(SPEECH_PLAYER_1, "LOC_THISBUTTON");
		PushTalk(SPEECH_PLAYER_2, "LOC_OURNEWPOWER");
		PushTalk(SPEECH_PLAYER_1, "LOC_COOL");	
	}
}

void	FIGConversation::Convo_BossFight_4()
{
	PushTalk(SPEECH_ENEMY_BOSS, "LOC_TERROR");		
}						 


